Elvish Arena Champion

(image)

The Champions are avoided by most foes due to their superb swordsmanship. Capable of inflicting grievous wounds, the Champions fight best at twilight hours.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Elvish Arena Warrior, Elvish Hero, Elvish Trapper
Advances to:
Cost: 52
HP: 72
Moves: 5
XP: 150
Level: 3
Alignment: liminal
Id: SE Elvish Arena Champion
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 6(melee attack) melee
(image)bolas(impact attack) impact6 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:15 2025.