Mounted Draug

(image)

The horsemen with the most experienced rose quickly through the ranks, only to find death that much closer. They gained significant knowledge in weaponry and tactics, even being able to carry a crossbow in addition to their axes. These riders now wander the world, doing the bidding of their dark masters that summoned this to fight once again. Their strength remains great, and, in death as in life, novice units should not attempt to do battle with one alone.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can move unseen in deep water, requiring no air from the surface.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Bone Knight
Advances to: Mounted Hellion
Cost: 68
HP: 62
Moves: 8
XP: 150
Level: 3
Alignment: chaotic
Id: SE Mounted Draug
Abilities: submerge

Attacks (damage × count)

(image)battle axe(blade attack) blade11 × 4(melee attack) melee
(image)trample(impact attack) impact11 × 2(melee attack) melee(charge)
(image)crossbow(pierce attack) pierce20 × 1(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef330%
(icon) Deep Water510%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus330%
(icon) Hills240%
(icon) Mountains520%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Apr 23 04:20:48 2025.