Revenant Mage

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Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is allmost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can move unseen in deep water, requiring no air from the surface.Darkens decreases the lighting level in adjacent areas.

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Information

Advances from: Dark Sorcerer, Dead Priest, Deathmaster, Lichling, Revenant
Advances to:
Cost: 28
HP: 60
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: SE Revenant Mage
Abilities: submerge, darkens

Attacks (damage × count)

(image)staff(impact attack) impact12 × 2(melee attack) melee(drains)
(image)chill wave(cold attack) cold11 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:49 2025.