Elvish Tactician

(image)

Those few elves who deliberately hone themselves into weapons of war become something which belies the peace-loving reputation of their race. Dedication and skill are matched with purity of form, and the result is swordsmanship to which few can compare. Even their archery, treated as a secondary pursuit, is masterfully executed.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this only applies to units of level 1 or 0.

 

Information

Advances from: Elvish Vansword
Advances to:
Cost: 75
HP: 70
Moves: 5
XP: 150
Level: 4
Alignment: neutral
Id: SE Elvish Tactician
Abilities: inspire, leadership, leadership, leadership

Attacks (damage × count)

(image)sword(blade attack) blade10 × 5(melee attack) melee(marksman)
(image)bow(pierce attack) pierce12 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire20%
(icon) cold20% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:20 2025.