Human Wood Mage

(image)

There are many paths a mage may decide to take. Some mages take the study of nature.

These mages can summon the forces of nature to expel foes, and can also use nature to heal themselves and allies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent.This unit regenerates, which allows it to heal as though always stationed in a village.This unit is capable of basic healing.

 

Information

Advances from: Human Peasant
Advances to: Human Forest Mage, Human Red Mage, Human White Mage, Human Battlemage, Human Wizard, Human Tempest Mage, Human Shadow Mage, Human Darkformer, Human Sorcerer, Human Mage of Air, Human Mage of Fire, Human Mage of Water, Human Mage Rider, Human Lesser Raydin, Human Elemental Archer, Human Cultist Initiate, Human Chaos Magus, Human Longbowman, Human Northern Longbowman, Human Carpet Master, Human Summoner, Human War Flag, Human Hag, Human Bard
Cost: 22
HP: 23
Moves: 5
XP: 48
Level: 1
Alignment: neutral
Id: SE Human Wood Mage
Abilities: regenerates, heals +4

Attacks (damage × count)

(image)staff(impact attack) impact4 × 1(melee attack) melee
(image)nature flare(fire attack) fire5 × 4(ranged attack) ranged(enchanted)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:39 2025.