Lich Lord

(image)

After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Lich Lords have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.During battle, this unit can drain life from victims to renew its own health.This unit can move unseen in deep water, requiring no air from the surface.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Dark Sorcerer, Dead Priest, Dead Sorcerer, Deathmaster, Lichling
Advances to: Elder Lich Lord, Ancient Lich
Cost: 62
HP: 56
Moves: 6
XP: 250
Level: 3
Alignment: chaotic
Id: SE Lich Lord
Abilities: submerge, obscures

Attacks (damage × count)

(image)touch(arcane attack) arcane6 × 3(melee attack) melee(drains)
(image)chill tempest(cold attack) cold11 × 4(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane14 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire0%
(icon) cold60% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:48 2025.