Elemental Dust Devil

(image)

A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as a sand storm when riled.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The swarming attacks of this unit become less deadly whenever its members are wounded. On desert terrain, this unit can use its camouflage skill to remain hidden from enemies, unless they are standing next to it. Dust Devils are restricted to land, they cannot move over aquatic terrain (with the exception of fords).

 

Information

Advances from: Elemental Wisp
Advances to: Elemental Sandstorm, Elemental Stormbird, Elemental Air Embodiment, Elemental Zephyr
Cost: 22
HP: 26
Moves: 8
XP: 50
Level: 1
Alignment: neutral
Id: SE Elemental Dust Devil
Abilities: camouflage, dust recuperation

Attacks (damage × count)

(image)twister(impact attack) impact3 × 8(melee attack) melee(swarm)
(image)sand storm(impact attack) impact3 × 7(ranged attack) ranged(swarm)

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact50% (icon) fire20%
(icon) cold-20% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef50%
(icon) Deep Water50%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water50%
(icon) Swamp50%
(icon) Unwalkable250%
(icon) Village150%
Last updated on Wed Apr 23 04:20:12 2025.