Dwarvish Golem

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

These are 'adult' contraptions, and as such, somewhat larger. However, they do not loose the mobility of their earlier years. These bizarre animals use their sticklike arms to bludgeon their foes to death, and their mercilessness is feared by all.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Dwarvish Contraption
Advances to: Dwarvish Automaton, Dwarvish Iron Golem
Cost: 16
HP: 30
Moves: 7
XP: 44
Level: 1
Alignment: neutral
Id: SE Dwarvish Golem
Abilities: skirmisher

Attacks (damage × count)

(image)slash(blade attack) blade7 × 3(melee attack) melee

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact10% (icon) fire-20%
(icon) cold-20% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Wed Apr 23 04:20:06 2025.