Human Shaman

(image)

The study of magic followed by the these mages is based on both healing and fire. The shamans are skilled in both close and long ranged combat but proficient in neither.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of basic healing.

 

Information

Advances from: Human Northern Man, Human Peasant, Human Ruffian
Advances to: Human Wizard, Human Forest Mage, Human Red Mage, Human White Mage, Human Battlemage, Human Tempest Mage, Human Shadow Mage, Human Darkformer, Human Sorcerer, Human Mage of Air, Human Mage of Fire, Human Mage of Water, Human Mage Rider, Human Lesser Raydin, Human Elemental Archer, Human Cultist Initiate, Human Chaos Magus, Human Longbowman, Human Northern Longbowman, Human Carpet Master, Human Summoner, Human War Flag, Human Hag, Human Bard
Cost: 19
HP: 26
Moves: 5
XP: 54
Level: 1
Alignment: neutral
Id: SE Human Shaman
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact3 × 2(melee attack) melee
(image)missile(fire attack) fire6 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:37 2025.