Dwarvish Guardian

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

These are the most formidable contraptions ever faced: they have reached their peak of physical prowess, and with it, they grow an extra pair of limbs, which they use to scuttle like spiders, leap like frogs, and rend their foes like the merciless killers they are.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Dwarvish Contraption
Advances to: Dwarvish Automaton, Dwarvish Iron Golem
Cost: 27
HP: 39
Moves: 7
XP: 100
Level: 2
Alignment: neutral
Id: SE Dwarvish Guardian
Abilities: skirmisher

Attacks (damage × count)

(image)slash(impact attack) impact7 × 4(melee attack) melee

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact10% (icon) fire-20%
(icon) cold-20% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Wed Apr 23 04:20:06 2025.