Human Mage of Storms

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The Mages that control the storms themselves are terrifying to behold. They could make a lightning shower occur anywhere with just a wave of a hand and are more physically stronger than their other counterparts. One other power of these mages is the ability to concentrate the wind on their enemies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): Storm Mages are well-attuned to their magical natures and are highly resistant to non-physical damage.This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent.

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Information

Advances from: Human Chaos Pillager, Human Cultist Initiate, Human Forest Mage, Human Mage Rider, Human Mage of Fire, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human Wizard
Advances to: Human Great Mage, Human Woodland Enchantress
Cost: 55
HP: 52
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: SE Human Mage of Storms
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)lightning(fire attack) fire11 × 4(ranged attack) ranged(enchanted)
(image)ravage(impact attack) impact18 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:32 2025.