Elvish Mistral Rime Castellan

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

It is rumored that the Rime Castellans have captured the wind and hold it prisoner, but when asked, they deny this, saying they carry with them only the power to summon the wind, not the wind itself. Either way, it is clear that the Mistral Rime Castellans have immense power at their disposal, able to death out life and death as they choose.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Elvish Druid, Elvish Empyrean Druid, Elvish Mistral Glacialist, Elvish Mistral Rime Keeper, Elvish Princess
Advances to:
Cost: 80
HP: 53
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: SE Elvish Mistral Rime Castellan
Abilities: cures, heals +8

Attacks (damage × count)

(image)wand(cold attack) cold12 × 2(melee attack) melee(magical)
(image)wind(impact attack) impact12 × 3(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand320%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Apr 23 04:20:18 2025.