Elvish Operative

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Not much is known from elvish operatives. Their good eyesight and use of poison give them great advantages.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

(portrait)

Information

Advances from: Elvish Deputy, Elvish Spy
Advances to: Elvish Vanquisher
Cost: 44
HP: 63
Moves: 7
XP: 120
Level: 3
Alignment: neutral
Id: SE Elvish Operative
Abilities: concealment

Attacks (damage × count)

(image)sword(blade attack) blade5 × 6(melee attack) melee(backstab, poison)
(image)knife(blade attack) blade4 × 5(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:19 2025.