Forest Cub


This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

Deep in the forest spiritual magic is still strong, allowing creatures to exist, that have no place elsewhere.

Strong spirits control the trees and from bodies out of twigs. Their appearance allows them to blend in perfectly with their natural habitat and they can regenerate themself with nearby wood. If threatend the spirits can attack with all the might of the forest, but they also have a great weakness to fire and magic.
The weaker ones are called cubs and grow moss on their back to be able to hide in the forest. They are not easily tamed, but are friendly to those who respect the forest.

Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit regenerates itsself when standing in the forest.



Advances from:
Advances to: Forest Bear
Cost: 18
HP: 48
Moves: 4
XP: 46
Level: 1
Alignment: neutral
Id: AE_rhy_fh_bear_cub
Abilities: ambush, forest regeneration

Attacks (damage × count)

11 × 2


(icon) blade0% (icon) pierce60%
(icon) impact40% (icon) fire-50%
(icon) cold10% (icon) arcane-30%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village130%
Last updated on Wed Mar 20 04:09:54 2024.