Desert Sentinel

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Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.

The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 
 

Information

Advances from: Desert Hunter
Advances to: Desert Prowler
Cost: 35
HP: 44
Moves: 6
XP: 84
Level: 2
Alignment: lawful
Id: AE_agl_desert_elves_Sentinel
Abilities: skirmisher

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)bolas(impact attack) impact8 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 18 01:11:12 2019.