Able-Seaman

(image)

This unit is from the Archaic Era. Its coding and art were done by doofus-01.

Though not Captains, Able-Seaman are higher ranking than the bulk of the sailors and have more access to resources. In these times of conflict, they have melted some of the lead normally used for ballast and affixed it to the end of a staff to create something similar to a hammer.

 

Information

Advances from: Seaman
Advances to: Deck-Master
Cost: 24
HP: 55
Moves: 5
XP: 59
Level: 2
Alignment: neutral
Id: AE_arc_south_seas_Able_Seaman
Abilities:

Attacks (damage × count)

(image)staff
melee
12 × 2
impact
first strike
(image)staff
melee
6 × 3
impact
first strike

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 04:04:51 2024.