Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Jinns are special by even summoners’ standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental from the Abyss can ever acquire. Made entirely of magic, jinns are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the summoners, with their curious thoughts always wandering about.#textdomain wesnoth-help

(portrait)

Information

Advances from:
Advances to: Great Jinn, Efreeti
Cost: 20
HP: 32
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: AE_mag_Jinn
Abilities:

Attacks (damage × count)

(image)magical dagger
melee
7 × 1
blade
magical
(image)magic
ranged
4 × 4
arcane
magical

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Sat Aug 17 01:35:15 2019.