This unit is from the Archaic Era. Its coding and art were done by doofus-01.

The orcs that most of the denizens of Wesnoth are familiar with are the teaming masses forced out of the Northlands. But the orcish societies are more complicated in those Northlands. Orcs with less physical strength, but greater intelligence, can survive in their own unique niches. Orcish Travelers have spent years moving between various orcish, and sometimes even dwarvish, cities and strongholds, gaining exposure to a wide variety of practices and arts. In general, they are competent warriors, as any orc would be, but each individual can have unique capabilities.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Vagrant
Advances to:
Cost: 48
HP: 67
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: AE_arc_orcs_Orcish_Traveler
Abilities: medicine

Attacks (damage × count)

11 × 3
7 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:04:21 2024.