Great Jinn


This unit is from The Era of Magic. Its coding and art were done by inferno8.

New summoners learn early on that jinns are much different from the elementals they have summoned from the Abyss. Jinns bear an insatiable thirst for knowledge that will soon cause them to become great jinns. Wiser than their own masters and possessing some fundamentals of summoning, great jinns are treated similarly to humans, if not better for their insight.

Great jinns frequently hold positions of authority, commanding divisions and even having a place of power in councils. Gifted with quick minds, great jinns still search for answers to life’s questions, despite the position they have.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.



Advances from: Dimensional Gate II, Jinn
Advances to: Wonderful Jinn
Cost: 44
HP: 44
Moves: 5
XP: 110
Level: 2
Alignment: neutral
Id: AE_mag_Great_Jinn
Abilities: regenerates +4

Attacks (damage × count)

(image)magical scimitar
11 × 1
6 × 4


(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 04:06:35 2024.