Overgrown Crab


This unit is from the Era of the Future. Its coding, art, and ideas were done by Turuk, Mirion147, Huston, Pentarctagon, Wesfreak, Xandria, and Zerovirus.

The Brungar use their skill in taming by growing the crab to abnormal sizes. These crabs have begun to exceed the norm size of their cousins, and can move faster and faster than the regular crabs. Most Overgrown Crabs have been trained and used by the navy for long periods of time; through their tenure as beasts of war, they have been trained in the elegant and fine arts of slicing humans in half with sharp pincers. The water-launching capabilities of the crabs have also become more efficient due to experience.

Special Notes: This unit is at home on the beach, and can move undetected in any sandy area or oasis.



Advances from: Crab
Advances to: Giant Crab
Cost: 35
HP: 50
Moves: 5
XP: 78
Level: 2
Alignment: chaotic
Id: AE_fut_brungar_Overgrown_Crab
Abilities: sand ambush

Attacks (damage × count)

12 × 2
4 × 4
(image)water spray
6 × 3


(icon) blade20% (icon) pierce30%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains330%
(icon) Sand170%
(icon) Shallow Water160%
(icon) Swamp240%
(icon) Unwalkable1%
(icon) Village150%
Last updated on Wed Mar 20 04:07:05 2024.