Necromantic

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This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Once a darkmage has the proper training, he's capable to raise zombies if their staff does the final hit. It's known that zombie servants have no will nor any kind of intelligence because the revival only works on the body (with a certain delay, demonstrating the small grade of putrefaction) and does not save the personality. Zombies do not have fears or preoccupations thing that helps them to be somehow useful in fights apart that they can continue the plague process. For not very known reason this kind of virus that necromantic uses at his staffs only works when a body is at a terminal situation meaning it's safe for anyone that is in a sane status.#textdomain wesnoth-help

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Information

Advances from: Darkmage
Advances to: Quietus
Cost: 42
HP: 52
Moves: 5
XP: 114
Level: 2
Alignment: chaotic
Id: AE_mrc_oracles_Necromantic
Abilities:

Attacks (damage × count)

(image)staff
melee
5 × 3
impact
plague
(image)chill wave
ranged
16 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold15% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Jun 15 01:03:38 2019.