This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Once a darkmage has the proper training, he's capable to raise zombies if their staff does the final hit. It's known that zombie servants have no will nor any kind of intelligence because the revival only works on the body (with a certain delay, demonstrating the small grade of putrefaction) and does not save the personality. Zombies do not have fears or preoccupations thing that helps them to be somehow useful in fights apart that they can continue the plague process. For not very known reason this kind of virus that necromantic uses at his staffs only works when a body is at a terminal situation meaning it's safe for anyone that is in a sane status.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Darkmage
Advances to: Quietus
Cost: 42
HP: 52
Moves: 5
XP: 114
Level: 2
Alignment: chaotic
Id: AE_mrc_oracles_Necromantic

Attacks (damage × count)

5 × 3
(image)chill wave
16 × 2


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold15% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:08:41 2024.