Darkmage

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This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

In oracle society dark arts are not seen badly if their people do not use it against their people. Darkmage are students of the dark arts of 'reviving' people as zombie slaves and wide knowledge about death itself. Some people that fought them describe their chillwave as one of the coldest things that they have ever felt in their lives.#textdomain wesnoth-help

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Information

Advances from: Disciple
Advances to: Necromantic
Cost: 18
HP: 28
Moves: 5
XP: 48
Level: 1
Alignment: chaotic
Id: AE_mrc_oracles_Darkmage
Abilities:

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)chill wave
ranged
11 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Jul 13 01:33:07 2019.