Voodoo Doctor

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.


 

Information

Advances from: Witchdoctor
Advances to:
Cost: 54
HP: 52
Moves: 5
XP: 100
Level: 3
Alignment: neutral
Id: AE_mrc_tribe_Voodoo_Doctor
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
6 × 3
impact
(image)Voodoo Staff
melee
8 × 2
arcane
drains
(image)curse
ranged
7 × 5
cold
poison
slows
magical
(image)Voodoo
ranged
10 × 3
pierce
(image)Voodoo Fire
ranged
15 × 2
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:08:54 2024.