Elvish Ascetic


This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Some elves have studied varieties of magic better suited for offensive purposes. Whence their knowledge and mastery of such arts came is not known, and they do not reveal their secrets. All that is known of their training is that they may spend a long time alone in the wilderness, not to appear for years, or in extreme cases, centuries.

For these ascetics, knowledge may be a curse at times, as their people tend to expect from them more that what they can offer without violating their own principles. Nonetheless, they may use their mastery of magic to lend a hand to fate--or to twist it. They possess good knowledge of both offensive and defensive spells. They often also have basic notions of medicine and can cure other creatures from the effects of poison.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of neutralizing the effects of poison in units around it.



Advances from: Elvish Acolyte
Advances to: Elvish Mystic
Cost: 37
HP: 41
Moves: 5
XP: 94
Level: 2
Alignment: neutral
Id: AE_chs_sylvians_Elvish_Ascetic
Abilities: cures

Attacks (damage × count)

4 × 2
7 × 2
(image)ethereal zephyr
10 × 3


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:05:35 2024.