Ophis

(image)

This unit is from the Archaic Era. Its coding and art were done by doofus-01.

_The Khthon spirit has begun to transform its bovine victim. The hindquarters become more snake-like, and the coil increases the strike range. The combination of hoofs amd serpent tail also allows it to quickly weave through almost any terrain.

(portrait)

Information

Advances from: Yak
Advances to: Ophis-Magnum
Cost: 31
HP: 55
Moves: 6
XP: 86
Level: 2
Alignment: chaotic
Id: AE_arc_khthon_Ophis
Abilities: self-heal (4)

Attacks (damage × count)

(image)horns
melee
12 × 2
pierce
first strike

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp140%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Sat Jun 22 01:09:53 2019.