Herbalist

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This unit is from the Era of the Future. Its coding, art, and ideas were done by Turuk, Mirion147, Huston, Pentarctagon, Wesfreak, Xandria, and Zerovirus.

The compassion and empathy that are necessary for a responsible practice of medicine do not come easily to the gruff and taciturn dwarves; those who display these rare attributes join the ranks of the Herbalists, harvesting the abundant and varied underwater flora for natural remedies and brewing wondrous concoctions under the stern supervision of their elders. Following a strict moral code, most herbalists reject notions of personal gain and dedicate their lives to the pursuit of knowledge, their prestige based upon the number and potency of miraculous brews they have mastered. With little stomach for combat and lacking the martial skills that come only from long hours of drill, the Herbalists still venture out to the battlefield to save lives where they can, heedless of the danger - for in the most crucial cases, every second matters.#textdomain wesnoth-help

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Information

Advances from: Apothecary
Advances to: Practitioner
Cost: 30
HP: 37
Moves: 4
XP: 72
Level: 2
Alignment: neutral
Id: AE_fut_brungar_Herbalist
Abilities: heals +8

Attacks (damage × count)

(image)knife
melee
5 × 4
blade
(image)Herbal Fumes
ranged
3 × 7
fire

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef140%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest330%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand130%
(icon) Shallow Water150%
(icon) Swamp240%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Sat Aug 17 01:40:35 2019.