This unit is from The Era of Magic. Its coding and art were done by inferno8.

Cumbersome and lacking fine intellect, the Cyclops race had been driven near to extinction before becoming a part of the barbarian horde. Two centuries later and these lumbering beasts have flourished, growing in both strength and number. Some say that it was a strange magic which bound the cyclopes to their new allegiance and is perhaps a reason for their increased power. One thing about these beasts is a certainty: when facing one in combat it is best not to get hit.



Advances from:
Advances to: Cyclops Noble, Cyclops Brute, Cyclops Breaker
Cost: 20
HP: 49
Moves: 5
XP: 48
Level: 1
Alignment: neutral
Id: AE_mag_Cyclops

Attacks (damage × count)

6 × 3
growing fury +3


(icon) blade10% (icon) pierce5%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 04:06:08 2024.