Merchant Lord


This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

Whether through inheritance or by rising through the ranks a merchant lord is a wealthy man who finances and organizes trading expeditions through the sea states and probably owns land. Due to the nature of politics in the sea states, each merchant lord will have a private army on contract and most have no qualms about using it to gain money in less than legitimate ways. Many merchant lords are former warriors themselves who earned position in various guilds and who are quite a force on the battlefield personally.



Advances from: Guild Officer
Advances to:
Cost: 50
HP: 66
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: AE_efm_seastates_Merchant_Lord
Abilities: leadership

Attacks (damage × count)

19 × 2


(icon) blade10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand130%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 04:04:50 2024.