Clan Leader

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Adepts who excel in battle, usually through cunning implementation of their water magicks, become the de-facto leaders of their clans, as signified by the extra feathers in their headdresses. Their knowledge expands, allowing them to enspell their claws to make them more powerful, to cast more baneful ice-balls and better healing magic.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Shamanistic Adept
Advances to: Mystic
Cost: 34
HP: 38
Moves: 6
XP: 110
Level: 2
Alignment: neutral
Id: AE_mag_Clan_Leader
Abilities: cures, heals +8

Attacks (damage × count)

(image)claws
melee
6 × 2
blade
(image)iceball
ranged
7 × 4
cold
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:06:13 2024.