Skeletal Guard

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This is the Eternal Era special note This is the skeletal special noteMore armored Skeletons have different vulnerability and strength aswell like they're less vulnerable to cuting, impact and arcane attacks. Their shield allows them to disperse the heat but their metalic armor absorbs the cold blast which makes the chill feel more intense.

As skeletons can't grown nor become stronger, skeletons need to be used to their new armor before welding an heavier one and to try using an Halberd.

(portrait)

Information

Advances from: Skeletal Spear Fighter
Advances to: Skeletal Fortress
Cost: 35
HP: 52
Moves: 5
XP: 74
Level: 2
Alignment: chaotic
Id: AE_ele_Skeletal_Guard
Abilities: submerge

Attacks (damage × count)

(image)bloody spear
melee
10 × 3
pierce
first strike
(image)bone javelin
melee
8 × 1
pierce

Resistances

(icon) blade45% (icon) pierce60%
(icon) impact-10% (icon) fire-10%
(icon) cold40% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 04:06:00 2024.