Summoner of Earth

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Summoners who have showed vocation to earth element are capable to cast natural flames over their enemies which isn't as precise as other magical projectiles. But they compense with reinforced robes that makes them more resistant to piercing and cutting attacks. Summoners of Earth are capable to recover some of their injuries at hills and mountains and only in times of peace to summon Kobolds and Vine Beasts because summoning requires too much time to be done in battlefield.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from: Initiate
Advances to: Master of Earth
Cost: 40
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_chs_elementals_Summoner_of_Earth
Abilities: resurgence

Attacks (damage × count)

(image)staff
melee
8 × 2
impact
(image)aura wave
ranged
7 × 3
arcane
magical
(image)nature flare
ranged
14 × 2
impact
enchanted

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:05:46 2024.