Armageddon Imp


This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

The rumors about Imps big as a tree have been, unfortunately, confirmed. Never seen before, the Imps of Armageddon are the masterminds of Chaos, and albeit usually hidden at safe distance from the battlefield, they sometimes decide to charge themselves against the unwary enemies, who are nothing but dirt compared to these gigantic beasts. That, and their unnatural strength and endurance, is why their are feared, not only by the opponents of the Chaos Empire, but also by lesser imps and most demons of the same band.

If you ever get to face one of these colossal brutes, escape as soon as possible from the battlefield or be known to you that death is certain to arrive.

Special Notes: During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.



Advances from: Gutwrencher Imp
Advances to:
Cost: 110
HP: 84
Moves: 5
XP: 140
Level: 4
Alignment: chaotic
Id: AE_chs_chaos_empire_Armageddon_Imp

Attacks (damage × count)

(image)blade of doom
14 × 4
(image)slime spit
9 × 3


(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire30%
(icon) cold0% (icon) arcane-10%


TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave260%
(icon) Coastal Reef240%
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest270%
(icon) Frozen330%
(icon) Fungus270%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp250%
(icon) Unwalkable50%
(icon) Village170%
Last updated on Wed Mar 20 04:05:44 2024.