Water Nymph

(image)

This unit is from the Era of Myths. Its coding and art were done by JW, Velensk, Shiki and many others.

_In any wetland area you may find a Dryad calling the place her home. Dryads are not combatitive in nature and instead will control surrounding plant life to ensnare her enemies and slow them down until help arrives.#textdomain wesnoth-help

 

Information

Advances from: Water Dryad
Advances to: Water Shyde
Cost: 23
HP: 36
Moves: 6
XP: 78
Level: 2
Alignment: neutral
Id: AE_myh_Water_Nymph
Abilities: cures, heals +8

Attacks (damage × count)

(image)ensnare
melee
5 × 4
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water430%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Aug 17 01:38:20 2019.