Solar Guardian


This unit is from The Era of Magic. Its coding and art were done by inferno8.

Sun followers with enough skill and talent become true Solar Guardians. Their connection to the sun is quite stronger than that of sun followers, strengthening the effects of solar regeneration, and spell damage negation. They also learned how to create tiny fusions near their foes, which are quite harmful for their size. They are usually assigned to protecting very important Kharosian shrines.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The length of this unit’s weapon allows it to strike first in melee, even in defense.



Advances from: Sun Follower
Advances to: Kirios
Cost: 56
HP: 68
Moves: 5
XP: 200
Level: 3
Alignment: lawful
Id: AE_mag_Sun_Guardian
Abilities: solar regeneration +5/8, regenerate

Attacks (damage × count)

11 × 3
first strike
8 × 3


(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire50%
(icon) cold50% (icon) arcane70%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:06:24 2024.