Guard

(image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Wizard nobility.#textdomain wesnoth-help

 

Information

Advances from: Swordsman
Advances to: Shield Guard
Cost: 27
HP: 54
Moves: 4
XP: 74
Level: 2
Alignment: lawful
Id: AE_chs_aragwaith_Guard
Abilities: steadfast

Attacks (damage × count)

(image)sword
melee
11 × 3
blade

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Jun 22 01:08:46 2019.