Goblin Hunter

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

The more agile and cunning of the goblins generally tend to forsake brute force in favor of stealth. They often ambush unsuspecting foes from mountainous areas, entangling the former with bolas, to then charge at them with daggers.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Goblin Runt
Advances to: Goblin Assassin
Cost: 18
HP: 31
Moves: 6
XP: 50
Level: 1
Alignment: chaotic
Id: AE_mag_Goblin_Hunter
Abilities: mountain ambush, skirmisher

Attacks (damage × count)

(image)dagger
melee
4 × 4
blade
(image)bolas
ranged
5 × 2
impact
slows

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus360%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand250%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 04:06:51 2024.