Irr

(image)

This unit is from the Deep Elves. Its coding and art were done by Kwandulin.

The few wanderers that entered the Underearth and were able to leave it being alive, often report from wandering stars that were floating high up in the sky. But what do they know about a place, where the sky's the earth? In fact, the flying objects that the wanderers identified as stars are no stars. The most advanced Phades soon emerge in light, becoming the levitating Irrs. As floating beings coated in pure light, the Irrs often lead naive wanderers that get close to the secrets of the dark caverns of the Underearth to dead ends, where those poor souls then find their own graves.

Special Notes:When used in defense, this unit reduces the attacker's number of strikes by 1.

(portrait)

Information

Advances from: Phade
Advances to:
Cost: 44
HP: 46
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: AE_agl_deep_Irr
Abilities:

Attacks (damage × count)

(image)touch
melee
11 × 2
arcane
stardust
(image)faerie fire
ranged
9 × 4
arcane
aimed

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:09:16 2024.