Magnomancer

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This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Some oracles have telekinetic properties, but are talentless at the arts of conventional magic, so they focus at potentiating their telekinesis. With this they can throw small metal shards with unexpected speed which can be a deadly weapon. Due to this, magnomancers can't walk that fast while they levitate their metal shards.#textdomain wesnoth-help

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Information

Advances from: Scholar
Advances to: Gravitymancer, Scrapshifter
Cost: 17
HP: 28
Moves: 4
XP: 43
Level: 1
Alignment: neutral
Id: AE_mrc_oracles_Magnomancer
Abilities:

Attacks (damage × count)

(image)Metalshards
ranged
3 × 8
blade
(image)Metalshards
ranged
4 × 6
pierce

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Jul 13 01:40:28 2019.