Vampire Malborn

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Some people are simply to weak to handle the blood, and it leaves them a mindless mess. This gives the vampire lord complete control over what is left of them. Because of this control, the vampire lord is quite willing to arm these creatures with poisoned daggers. Unlike his other servents, these ones cannot rebel.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

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Information

Advances from: Vampire Bloodborn
Advances to: Vampire Duelist, Vampire Squire, Vampire Flesh Artisan, Vampire Blood Hulk, Vampire Halfblood
Cost: 14
HP: 32
Moves: 6
XP: 50
Level: 1
Alignment: neutral
Id: SE Vampire Malborn
Abilities:

Attacks (damage × count)

(image)dagger
melee
4 × 4
blade
poison

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:23 2024.