Vampire Grand Knight

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After long-term use of the armor with the sword once wild moving vampire beasts finally gaining a bit of speed, so they are more useful on the battlefield.

Special Notes: During battle, this unit can drain life from victims to renew its own health. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Vampire Knight, Vampire Sire, Vampire Sword Dancer
Advances to:
Cost: 92
HP: 78
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: SE Vampire Grand Knight
Abilities: submerge, regenerates

Attacks (damage × count)

(image)sword
melee
18 × 2
blade
(image)fangs
melee
13 × 2
pierce
drains
backstab
plague
(image)dementia gaze
ranged
7 × 4
arcane
plague

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact30% (icon) fire-30%
(icon) cold50% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Mar 20 03:25:23 2024.