Human Lesser Lumedin

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Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

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Information

Advances from: Human Cavalryman, Human Cunning Woman, Human Gilded Mage, Human Horseman, Human Jouster, Human Mounted Samurai, Human Rogue Mage, Human Thunder Mage
Advances to: Human Lumedin, Human Raydin, Human Paladin, Human Mage Dragoon, Human Mage of Light, Human White Battlemage, Human Crusader, Human War Banner, Human Heralded, Human Elder Bard, Human Golden Warrior
Cost: 40
HP: 58
Moves: 8
XP: 120
Level: 2
Alignment: lawful
Id: SE Human Lesser Lumedin
Abilities: leadership, heals +2

Attacks (damage × count)

(image)sword
melee
8 × 4
arcane
(image)lance
melee
14 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:25:03 2024.