Human White Battlemage

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Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.

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Information

Advances from: Human Battlemage, Human Chaos Magus, Human Chevalier, Human Child of Light, Human Cleric, Human Clericess, Human Healer Battlemage, Human Inquisitor, Human Lesser Lumedin, Human Lesser Raydin, Human Mage of Air, Human Mage of Water, Human Shadow Mage, Human Silver Warrior, Human White Mage, Human Witch
Advances to: Human Light Bringer, Human Celestial Messenger, Human Greater Lumedin, Human Warden of Light
Cost: 40
HP: 47
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: SE Human White Battlemage
Abilities: cures, heals +8, white leadership

Attacks (damage × count)

(image)rune sword
melee
6 × 4
blade
magical
(image)lightbeam
ranged
9 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:11 2024.