Elvish High Count

(image)

The nobles of the elves are possessed of merit to match their standing in society. Elvish high counts are the wisest and strongest of their people, and are fearsome in their command of magic.

Special Notes: The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this only applies to units of level 1 or 0. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The importance of this unit motivates friendly units next to it to defend better, taking less damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Elvish Count
Advances to:
Cost: 66
HP: 65
Moves: 6
XP: 160
Level: 4
Alignment: neutral
Id: SE Elvish High Count
Abilities: inspire, leadership, leadership, leadership, protection

Attacks (damage × count)

(image)sword
melee
9 × 5
blade
(image)impale
melee
13 × 3
pierce
charge
(image)faerie fire
ranged
7 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:49 2024.