Elvish Yak Knight

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Elvish Scout, Elvish Yak Rider
Advances to: Elvish Yakmount Margrave, Elvish Outrider, Elvish Halberdier
Cost: 44
HP: 52
Moves: 6
XP: 82
Level: 2
Alignment: neutral
Id: SE Elvish Yak Knight
Abilities:

Attacks (damage × count)

(image)horns
melee
16 × 1
impact
charge
(image)harpoon
melee
7 × 3
pierce
(image)harpoon
ranged
14 × 1
pierce

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact0% (icon) fire-20%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:24:53 2024.