Elvish Trapper

(image) (image)

Field experience has granted Elvish Trappers greater expertise in patrolling and defending their bases, utilizing decoys and swift moves to confound their enemies and attack them from behind. Their continuous training in swordplay also begins to prove advantageous, allowing them to operate better on their own.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 
 

Information

Advances from: Elvish Archer, Elvish Fighter, Elvish Hunter, Elvish Mariner, Elvish Noble, Elvish Scout, Elvish Spearman, Elvish Yak Rider
Advances to: Elvish Wayfarer, Elvish Prowler, Elvish Arena Champion
Cost: 36
HP: 43
Moves: 6
XP: 84
Level: 2
Alignment: neutral
Id: SE Elvish Trapper
Abilities: skirmisher

Attacks (damage × count)

(image)short sword
melee
5 × 5
blade
(image)bolas
ranged
6 × 2
impact
slows
lesser marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:52 2024.