Human Wizard

(image)

Wizards are experienced healers and have a considerable skill of welding fireballs.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Human Chaos Invoker, Human Cultist Acolyte, Human Cunning Woman, Human Elementalist, Human Gilded Mage, Human Healer Mage, Human Mage, Human Rogue Mage, Human Shaman, Human Sister of Light, Human Thunder Mage, Human Wood Mage
Advances to: Human Druid, Human Mage of Nature, Human Arch Mage, Human Silver Mage, Human Mage of Storms, Human Mastermage, Human Master of Fire, Human Mage Dragoon, Human Grand Summoner, Human Spitfire, Human Cultist Elite
Cost: 38
HP: 37
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: SE Human Wizard
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
5 × 2
impact
(image)fireball
ranged
7 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:12 2024.