Human Mage of Light

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After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.

Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.

Special Notes: Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ attacks. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

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Information

Advances from: Human Chevalier, Human Child of Light, Human Cleric, Human Clericess, Human Healer Battlemage, Human Inquisitor, Human Lesser Lumedin, Human Lesser Raydin, Human Mage of Air, Human Silver Warrior, Human War Flag, Human White Mage
Advances to: Human Celestial Messenger, Human Greater Lumedin, Human Light Bringer, Human Warden of Light
Cost: 60
HP: 47
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: SE Human Mage of Light
Abilities:

Attacks (damage × count)

(image)flail
melee
7 × 3
impact
(image)lightbeam
ranged
12 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:04 2024.