Human Mage Dragoon

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The Mage Dragoon rides a sturdy horse, albeit not the swiftest available, wears excellent armor and yet is still a passable melee fighter, while his magical attacks are as powerful as those of any archmage. Not only that, he has developed a talent for healing. Naturally, to gain such prowess in all areas of magic came at a price: it will have taken years and cost a fortune in gold to pay for all the charms and enchantments that grant him his many different abilities.

Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Human Boltrider, Human Bowknight, Human Chaos Pillager, Human Cultist Initiate, Human Elemental Archer, Human Forest Mage, Human Lesser Lumedin, Human Lesser Raydin, Human Mage Rider, Human Mage of Fire, Human Raider, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human Wizard
Advances to: Human Chaos Rider, Human Great Mage, Human Duelist Wizard, Human Woodland Enchantress
Cost: 55
HP: 50
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: SE Human Mage Dragoon
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)fireball
ranged
11 × 4
fire
magical

Resistances

(icon) blade40% (icon) pierce0%
(icon) impact40% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:25:04 2024.