Human Witch

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The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

(portrait)

Information

Advances from: Human Cunning Woman, Human Healer Mage, Human Sister of Light
Advances to: Human Archwitch, Human Shadow Battlemage, Human Darkplasma, Human White Battlemage, Human Master of Water, Human Chaos Lorekeeper, Human Telepathist, Human Dark Sorceress
Cost: 38
HP: 40
Moves: 5
XP: 85
Level: 2
Alignment: chaotic
Id: SE Human Witch
Abilities: cures, heals +8

Attacks (damage × count)

(image)dagger
melee
6 × 2
blade
poison
(image)None
ranged
12 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:11 2024.