Human Mage of Water

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

 

Information

Advances from: Human Chaos Invoker, Human Cultist Acolyte, Human Cunning Woman, Human Elementalist, Human Gilded Mage, Human Healer Mage, Human Mage, Human Rogue Mage, Human Shaman, Human Sister of Light, Human Thunder Mage, Human Wood Mage
Advances to: Human Master of Water, Human Shadow Battlemage, Human White Battlemage, Human Shadow Lord, Human Chaos Lorekeeper, Human Telepathist
Cost: 28
HP: 42
Moves: 6
XP: 85
Level: 2
Alignment: neutral
Id: SE Human Mage of Water
Abilities: cures, heals +8

Attacks (damage × count)

(image)water blast
melee
6 × 2
impact
slows
(image)icecles
ranged
3 × 6
pierce
magical
(image)waterspray
ranged
6 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp360%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:25:04 2024.